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Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
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G'day, We are attempting to convert our project up to 1.3.1. It runs, but has some issues. Mainly that until we move the camera, it all looks fine. Then everything degenerates into these wierd artifacts, with peices of geometry not rendering, or being sliced up. I don't really know how to describe...
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Hy I am just beginning to adapt my game engine to the Sunburn rendering system. But after having a shallow look over the different samples and the documentation I am a little bit confused. There seem to be two rendering modes forward and deffered. From the experiance with my own rendering system I would...
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Hi, Tought id start a "Wish List" thread for everyone to post things they would like to see the sunburn engine do in future releases. And maybe we will find out if Sunburn already does some and we dont relaise it yet! :) To start off, mine are : Being able to set Alpha on materials. To create...
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(seem to have lost white space on the post...........) All objects submitted to the renderManager behave as they should. But ,my water is a plane which I draw with a water.fx like this: // Render the scene. sceneState.BeginFrameRendering(view, projection, gameTime, environment); editor.BeginFrameRendering...