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  • Determining SceneObject visibility and DPSF particles

    Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
    Posted to Using SunBurn by Philippe Da Silva on 03-31-2010
  • Converting 1.3.1 -- Issues with rendering

    G'day, We are attempting to convert our project up to 1.3.1. It runs, but has some issues. Mainly that until we move the camera, it all looks fine. Then everything degenerates into these wierd artifacts, with peices of geometry not rendering, or being sliced up. I don't really know how to describe...
    Posted to Using SunBurn by 2.0 Studios on 02-17-2010
  • Which is the best example?

    Hy I am just beginning to adapt my game engine to the Sunburn rendering system. But after having a shallow look over the different samples and the documentation I am a little bit confused. There seem to be two rendering modes forward and deffered. From the experiance with my own rendering system I would...
    Posted to Using SunBurn by helmers on 08-28-2009
  • Wish List for future sunburn releases - Please Add

    Hi, Tought id start a "Wish List" thread for everyone to post things they would like to see the sunburn engine do in future releases. And maybe we will find out if Sunburn already does some and we dont relaise it yet! :) To start off, mine are : Being able to set Alpha on materials. To create...
    Posted to Using SunBurn by Carl on 05-14-2009
  • View, projection issues

    (seem to have lost white space on the post...........) All objects submitted to the renderManager behave as they should. But ,my water is a plane which I draw with a water.fx like this: // Render the scene. sceneState.BeginFrameRendering(view, projection, gameTime, environment); editor.BeginFrameRendering...
    Posted to Using SunBurn by ggblake on 03-03-2009
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