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collision
XNA 3.0
XNA 3.1
Collision with code built scene object
The player is an skinned mesh using sgmotion so it is created in code. I am having trouble getting the player scene to collide with static object in the scene. skinnedModekObject = new SceneObject(skinnedModel.Model); skinnedModekObject.ObjectType = ObjectType.Dynamic; skinnedModekObject.CollisionType...
Posted to
Using SunBurn
by
Greg Paterson
on 02-08-2011
Page 1 of 1 (20 items)
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