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  • Collision with code built scene object

    The player is an skinned mesh using sgmotion so it is created in code. I am having trouble getting the player scene to collide with static object in the scene. skinnedModekObject = new SceneObject(skinnedModel.Model); skinnedModekObject.ObjectType = ObjectType.Dynamic; skinnedModekObject.CollisionType...
    Posted to Using SunBurn by Greg Paterson on 02-08-2011
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