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XNA 3.0
XNA 3.1
Modifying a modelmesh vertrexbuffer before creating a SceneObject
I'm trying to edit the texturecoordinates in a vertex buffer, but I have the feeling I'm missing something as I don't see any change at runtime for any value I put in the buffer. I'm using the sunburn model importer an below is an example of what I tried. Model m = Content.Load< Model...
Posted to
Using SunBurn
by
TBSRaven
on 04-27-2012
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