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  • Re: Skinned Model Extensions with Sunburn

    Hi John, Yay! Now it works! what I had to do is replace the line; Matrix [] worldTransforms = AnimationPlayer.GetSkinTransforms(); with Matrix [] worldTransforms = AnimationPlayer.GetWorldTransforms(); and it works! The prop moves with the hand! But still, as in the Skinned model extensions example,...
    Posted to The Lounge by gamoslk on 03-24-2010
  • Re: Skinned Model Extensions with Sunburn

    Hi John, OK now the skinned model moves through the terrain. Thank you for you advise. Now I have a new problem. As of the skinned model Extension example I tried to give an object to the model's hand. But now the code that was working with regular XNA nolonger works with this version. Given below...
    Posted to The Lounge by gamoslk on 03-23-2010
  • Re: Skinned Model Extensions with Sunburn

    Hi Jhon, Ugh Oh! Is that so? This method worked with the regular XNA project so I tried to migrate the entire code from that project to my Sunburn project. If this is the case I'd have to do a massive architecture restructuring process! It might take some time But I will get back to you with the...
    Posted to The Lounge by gamoslk on 03-18-2010
  • Skinned Model Extensions with Sunburn

    Hi! After seeing the example where the Skinned Model is used with the sunburn engine, I tried to convert the "Skinned Model Extensions" code in the same way. And succeeded. When I would not edit the world position of the model it works nice. :-) Then I implemented movement. That method basically...
    Posted to The Lounge by gamoslk on 03-18-2010