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Hi John, Yay! Now it works! what I had to do is replace the line; Matrix [] worldTransforms = AnimationPlayer.GetSkinTransforms(); with Matrix [] worldTransforms = AnimationPlayer.GetWorldTransforms(); and it works! The prop moves with the hand! But still, as in the Skinned model extensions example,...
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Hi John, OK now the skinned model moves through the terrain. Thank you for you advise. Now I have a new problem. As of the skinned model Extension example I tried to give an object to the model's hand. But now the code that was working with regular XNA nolonger works with this version. Given below...
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Hi Jhon, Ugh Oh! Is that so? This method worked with the regular XNA project so I tried to migrate the entire code from that project to my Sunburn project. If this is the case I'd have to do a massive architecture restructuring process! It might take some time But I will get back to you with the...
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Hi! After seeing the example where the Skinned Model is used with the sunburn engine, I tried to convert the "Skinned Model Extensions" code in the same way. And succeeded. When I would not edit the world position of the model it works nice. :-) Then I implemented movement. That method basically...