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  • Importing Your Scene into Sunburn

    This is a simple tutorial outlining how to import your assets into SunBurn. It assumes you have a SunBurn project already setup and currently have assets to import in FBX format. If you don't have a project to start with, you can use SunBurn's Visual C# project templates. To use SunBurn's...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 07-06-2010
    Filed under: assets, import, project
  • Content Pipeline Guide

    Content Pipeline Guide Content Pipeline Guide: outlines the adding of assets and models into your scene as well as creating Light Rigs, which are needed to add Lights to your scene. XNA Pipeline Basic Adding Assets to Your Scene Adding Models to Your Scene Adding Lights to Your Scene Adding Terrains...
    Posted to How-To Guides by Ross "FiveSidedBarrel" on 06-03-2010
    Filed under: assets, getting started, guide, table of contents
  • Content Pipeline

    Content Pipeline 1 XNA Pipeline Basic SunBurn works hand-in-hand with XNA and fits cleanly within the XNA framework and content pipeline whenever possible. It also provides an in-engine lighting and material editor, which allows adding, editing, and deleting lights and materials in-engine and in real...
    Posted to How-To Guides by Ross "FiveSidedBarrel" on 06-03-2010
    Filed under: assets, content processors, getting started
  • Creating Models in ModTool

    MadMojo: Creating Models in SoftImage ModTool Pro This is an excellent tutorial provided by Chris “MadMojo ” Rabideau of Ferret Mojo Entertainment . Shows how to create, texture, rig, and animate a model in SoftImage ModTool Pro 7.5 for use in SunBurn and XNA. Setup Creating a Model Adding...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 03-16-2010
    Filed under: animating, assets, ModTool, skinning, tutorials, XSI
  • Ambient Occlusion Map

    XSI to SunBurn: Ambient Occlusion Tutorial This is a tutorial covering every aspect of Ambient Occlusion creation in XSI Mod Tool 7.5. We'll cover everything from the basic mesh creation, UV mapping and exporting as well as ambient occlusion baking in XSI. We'll also cover setting up your SunBurn...
    Posted to How-To Guides by Alex "Turbosmooth Operator" on 09-18-2009
    Filed under: ambient occlusion, assets, deferred, materials, project, shaders, textures, tutorials
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