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This section discusses SunBurn's various effects, which provide materials, lighting, shadows, and fog. Effect Types SunBurn contains several built-in effects, which are used to apply materials, lighting, shadows, and fog to objects in the scene. These effects fall into two categories: material effects...
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This section discusses the relationship between SunBurn material files and effects. Effects and Materials SunBurn contains many different effects, which are used to apply materials, lighting, shadows, and fog to objects in the scene. These effects fall into two categories: material effects, and non-material...
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This section covers SunBurn's architecture, which provides a tremendous amount of flexibility with very little coding. See the Table of Contents on the right for more Getting Started topics. Manager Classes SunBurn's "manager" classes help speed up development by providing modular components...
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This section discusses the how to integrate the SunBurn content pipeline into custom processors. Integrating Content Processors There are two main ways to integrate the SunBurn content pipeline into custom content processors: deriving from SunBurn processor classes, and loosely referencing the SunBurn...
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This section discusses how to add custom material effects to SunBurn using classes derived from the XNA Effect class. Custom Effect Classes Creating custom effect classes is another way to add custom effects into SunBurn. Though this method allows loading FX shaders that do not support SAS, it does have...