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Hey guys, I have a couple quick questions about SunBurn's current built-in version of BEPUphysics. 1) Is there any way to offset a scene object's graphics from its collision, or is the collision tied to the graphical bounding box/sphere? (it seems like this is a full BEPU feature only....that...
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I have an object in the my scene which my main character can pick up. I have wired up the trigger event for the pickup object using the ContactCreated event. However, it is now possible that something else (other than the main character) could pick up the object. Is there a way of identifying the colliding...
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I have been working with sunburn for a few days now and I am currently trying to move a model in the direction it is facing even after rotating it . I managed to get this working by working out the correct order of multiplication of matrices when creating the world matrix of the object when using translation...
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Hi All, I was wondering if there is some kind of collision separation event in sunburn. For example I have, in my level, an object that when something collides with it I change the Color of a light in the scene from red to green. What I really would like is to change the color back to red if the collision...
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I have successfully imported the 'dude' model and integrated it with the CharacterControllerComponent. However, I'm having trouble getting realistic looking collisions. Setting the HullType to Mesh doesn't do the trick. What is the best way to improve the accuracy of the collisions of...
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Hello, my name is jeffery. I know im new to sunburn but I thought i would post a tutorial on doing a simple cutscene with collision for anyone needing to add video to their projects and i have made just minor enhancements to the lightmapping example on the resources page so that you can deploy to windows...