Showing related tags and posts across the entire site.
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I'm trying to find some sort of gui system where I can popup the score when the player runs into a big prize or treasure and then the score popup dissappears. I know there is klenex..errr i mean Nuclex : http://nuclexframework.codeplex.com/ but i can't seem to make it work. it dunno what padding...
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I have a component in a library. When I add that component to a SceneEntity and save the scene I get an exception the next time the application starts up. Type 'SunBurnLib.Components.SunBurnComponent1' not registered with the serialization type dictionary. Does anybody know how to fix this? Thanks...
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okay , im just starting with this engine and can't find any info on how to make a component and adding it to the engine but i can certainly find many components to make. Nice and convenient to have next to zero tutorials on this kind of stuff.So how is it done ? How do i make a component for this...
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I'm trying to write a game in the style of the screenshot below: Although this is actually implemented in 2D (It's Head over Heels and remade by Retrospec) I'd like to use the Sunburn engine to make something similar but using 3D and an isometric view. The camera is fixed so it shouldn't...
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I tried to build it by replacing the Indie references with references to my SunBurn-Pro and SunBurn-Processor-Pro assemblies but get this error: Error 1 Building content threw FileNotFoundException: Could not load file or assembly 'SynapseGaming-SunBurn-Processors-Indie, Version=2.0.18.7, Culture...