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Hi guys, Can anybody please point me to a tutorial on rendering a custom cube using vertex & index buffers using SunBurn? I am currently having trouble trying to "convert" the Creator's Club cube primitive rendering code for use in SunBurn. I instantiated a SceneObject for the vertex...
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Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?
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This section covers the type of data SunBurn’s built-in render managers and materials expect custom geometry to provide. Geometry Custom geometry can be used in SunBurn by placing the data into a vertex buffer (and optionally an index buffer), and passing the buffer into a new SceneObject using...
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Hello, I've been searching through the forums and experimenting with various aspects of Sunburn. I've read a few posts on using generated geometry for terrains. Unfortunately, I have failed miserably at rendering generated geometry. I figured I would start out with the basics and render 3d primitives...
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Would it be possible to apply a Sunburn to game-generated geometry? I would also like to incorporate it in the sunburn a similar manner to loaded geometry. I'm essentially trying to render a triangle, then apply an effect to it which is stored in a sunburn .mat file. Once again, I'd like to thank...
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Hi all, I am cleaning up my code so that everything is part of the SunBurn rendering system (I had some quads rendering after the SceneInterface Render() call using some Depth tricks to achieve the expected result) and in order to do so, it would require these SceneObjects to avoid applying the Lights...