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  • Question about deferred rendering and anti-aliasing

    Super-noob question here. I tried deferred rendering on a test scene and with the normal method of enabling anti-aliasing (PreferMultiSampling = true), it results in a thin white line around my test model. Is there an alternate way for the engine to support anti-aliasing or is there some sort of limitation...
    Posted to Using SunBurn by Steve Tack on 03-29-2012
  • Dark Corners. Is it ambient occlusion?

    Hi, Sometimes I feel like such a newbie. :) If I have a Cube that sits on top of a Plane and I add Ambient light only. The cube looks flat and blends with the plane and I can't see which is which. Is there a way to make the bottom corners/sides of the cube to get darker and is this what's called...
    Posted to Using SunBurn by Jerry Larsson on 02-28-2012
  • Emissive Map Glow

    Hi, I've tried out the emissive maps and they work great except they don't actually "glow", which is kind of necessary for my game. I've heard about using the HDR to make it more glowy, but I don't think that's quite the effect I'm looking for. The other method I've...
    Posted to Using SunBurn by JacKAsterisK on 02-01-2012
  • Re: Strange Performance on Xbox 360 in a Low Poly Scene

    Yes, you'll have it in a min EDIT: Okay I sent it to you, let me know if you got it.
    Posted to Using SunBurn by UjenT on 05-02-2011
  • ShaderFX to Sunburn Deferred Rendering?

    Hi, I'm begining to work with Sunburn Pro and the Custom Effects Example. I wonder if there is any easy way to translate or adapt FX shaders made with ShaderFX (plugin for 3dMax) for Sunburn Deferred rendering system. I can see some of the variables (see picture) of the shader on the Sunburn editor...
    Posted to Using SunBurn by amunyoz on 02-22-2011
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