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  • "Seams" in screen space normals (deferred rendering)

    What ho, I've recently purchased SunBurn and am writing a post processor which works rather like a cel shader in that it needs to detect differences between normal vectors and munge the image around accordingly. I'm using deferred rendering and am successfully grabbing the DeferredNormalViewSpaceAndSpecular...
    Posted to Using SunBurn by Genstein on 02-10-2011
  • A way to track which SceneObject is causing an error within sceneInterface.BeginFrameRendering?

    In short: Is there any way for me to get the SceneObject that is causing the error? EDIT: I am 99% certain I have removed the disposed objects, but it is still trying to render them. Is there a delay upon removing? At length: I am getting an "ObjectDisposedException" within my BeginFrameRendering...
    Posted to Using SunBurn by DrZoop on 11-12-2010
  • Depthbuffers and different Projection far planes

    Hi, In my game, I'm using a Double precision system to handle large planetary systems. So positions are stored using a DoubleVector (X, Y and Z are doubles instead of floats) and are then translated to Xna translation matrix for rendering. I'm using SunBurn to render my planets with a Projection...
    Posted to Using SunBurn by Philippe Da Silva on 09-08-2010
  • Simple Diffuse unlit Deferred Shader

    Hi guys, I'm getting stuck on this one and feel ashamed not moving on with such a simple thing. I got most of what implies making a Deferred Shader that uses all the great built in lighting, specular, depth SunBurn features but I can't get a result for a simple diffuse shader. Let me explain...
    Posted to Using SunBurn by Philippe Da Silva on 08-19-2010
  • Applying a sunburn material effect to game-generated geometry?

    Would it be possible to apply a Sunburn to game-generated geometry? I would also like to incorporate it in the sunburn a similar manner to loaded geometry. I'm essentially trying to render a triangle, then apply an effect to it which is stored in a sunburn .mat file. Once again, I'd like to thank...
    Posted to Using SunBurn by style88 on 08-06-2010
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