All Tags » depth » Sunburn (RSS)

Browse Site by Tags

Showing related tags and posts across the entire site.
  • How to get the z/depth buffer

    Hey i was wondering if there was an easy way to get the depth buffer in sunburn after i render to sunburn... Or do i have to render all my objects again using a shader that just writes the depth infomation? I have tryed MainDepthRT = deferredBuffers.GetDeferredBuffer(DeferredBufferType.DepthAndSpecularPower...
    Posted to Using SunBurn by 2.0 Studios on 02-17-2010
  • Converting 1.3.1 -- Issues with rendering

    G'day, We are attempting to convert our project up to 1.3.1. It runs, but has some issues. Mainly that until we move the camera, it all looks fine. Then everything degenerates into these wierd artifacts, with peices of geometry not rendering, or being sliced up. I don't really know how to describe...
    Posted to Using SunBurn by 2.0 Studios on 02-17-2010
  • Product Enhancement Request : Alpha Blending

    Dear team Purchasing Sunburn was one of the best things I've done in a while. The results I'm getting for my XNA projects are (for me) breath taking. This feature may be in the product roadmap, but if not... After reading several forum threads surrounding semi-transparent blended (rather than...
    Posted to Using SunBurn by Duckocide on 02-07-2010
Page 1 of 1 (20 items)