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custom effects
deferred
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XNA 3.0
XNA 3.1
Re: NormalDepth Custom Shader
Thanks JohnK. The deferred rendering option sounds sounds like it might be the simplest way forward since the edge-effect post processor does indeed seem to only detect differences in the depth and normals, so I could probably just use what is already provided by Sunburn's deferred buffer object...
Posted to
Using SunBurn
by
CJ Bailey
on 08-04-2010
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