Showing related tags and posts across the entire site.
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I'm trying to find some sort of gui system where I can popup the score when the player runs into a big prize or treasure and then the score popup dissappears. I know there is klenex..errr i mean Nuclex : http://nuclexframework.codeplex.com/ but i can't seem to make it work. it dunno what padding...
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Hello Sunburn Community, I’m not sure if this is a bug or if I’m doing something wrong. I’ve been trying to create an “Ambient Light Shader.” This was supposed to be an easy first step towards more difficult shaders. Unfortunately I haven’t been able to get this first...
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Hi, I'm having what is probably a conceptual problem with the terrain engine. If I wanted to generate terrain procedurally could I somehow create a RenderableMesh , and (for deferred rendering) a DeferredTerrainEffect, and assign the latter to the former? Moreover, since the geometry for terrains...
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This one is for John/Phillipe, Does using a sprite container for non-renderable effects (such as simply a diffuse map) provide any optimization? If one simply wishes to render a texture on the screen without material effects, is there an advantage to not using the basic sprite batch? Further, in a portion...
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[quote user="Tom"] Where did you get that model? [/quote] It's from the CryTek site. Perfect for testing lighting and rendering. Here a video of the ambient occlusion effect in action... If you want more insight, http://www.nelxon.com/954/horizon-based-ambient-occlusion-in-xna-4/ Oh and...