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  • Instancing with deferred effects and custom meshes

    Is there a way to use instancing with deferred effects and scene objects? I am having some difficulties converting the example, which uses forward rendering; it could be that I use a (simple) custom mesh and a custom POM shader. If not, are there good ways to optimize the repetition of large numbers...
    Posted to Using SunBurn by style88 on 01-18-2010
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