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Hey, I'm having some issues with custom geometry. It casts shadows to world around, but it itself is completely invisisble. We create a mesh in code, using a vertex buffer, index buffer and vertex positionnormaltexture for our vertex type. CustomMesh FinalBall = new CustomMesh(VertexBuffer, IndexBuffer...
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Ok, regarding the line drawing, the RenderManagerSubmitRenderableObject(... function is gigantic. Most of what it wants is either not needed or just confuses me. Surely there is already some kind of primative drawing in sunburn somewhere? All I want is debug boxes and lines. renderManager.SubmitRenderableObject...