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XNA 3.0
XNA 3.1
Re: NormalDepth Custom Shader
Howdy! I do not understand how the normals in the deferred buffers are being calculated. (see below) I am a student planning to enter imagine cup using sunburn this semester. I have been an “invisible” community member(err now “pro” right?) for awhile now but I read the forums...
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Using SunBurn
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Voidness
on 11-26-2010
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