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  • Developer Guide

    Developer Guide This section covers a great deal of development topics ranging from basic architecture, creating custom light and effect classes, to performance tuning. Getting Started Basic Class and Design Overview - covers commonly used parts of the SunBurn lighting and rendering systems. Forward...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 01-11-2012
    Filed under: getting started, guide, table of contents
  • SunBurn FAQ

    [WORK IN PROGRESS]
    Posted to Resources and Community Contributions by Philippe Da Silva on 12-07-2010
    Filed under: FAQ, getting started, guide
  • Recommended 3rd Party Tutorials

    Below are several highly recommended 3rd party tutorials, which do an excellent job dissecting the SunBurn examples, starter kits, and architecture. These tutorials were contributed by key members of the SunBurn / XNA community. To the authors: thank you, we appreciate your great contributions! Pete...
    Posted to How-To Guides by JohnK (WorkingOnTheSite) on 08-11-2010
    Filed under: getting started, physics, tutorials
  • Integration Basics

    This is an excerpt from Nick Gravelyn’s excellent SunBurn tutorial series (the complete series includes companion source code and assets). Please see the Recommended 3rd Party Tutorials page for this and other great 3rd party tutorials. Integration Basics From Getting started with SunBurn - part...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: Game class, getting started, integration, starter project
  • Getting Started (dev)

    This section covers SunBurn's architecture, which provides a tremendous amount of flexibility with very little coding. See the Table of Contents on the right for more Getting Started topics. Manager Classes SunBurn's "manager" classes help speed up development by providing modular components...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-22-2010
    Filed under: classes, getting started, managers
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