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Developer Guide This section covers a great deal of development topics ranging from basic architecture, creating custom light and effect classes, to performance tuning. Getting Started Basic Class and Design Overview - covers commonly used parts of the SunBurn lighting and rendering systems. Forward...
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[WORK IN PROGRESS]
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Below are several highly recommended 3rd party tutorials, which do an excellent job dissecting the SunBurn examples, starter kits, and architecture. These tutorials were contributed by key members of the SunBurn / XNA community. To the authors: thank you, we appreciate your great contributions! Pete...
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This is an excerpt from Nick Gravelyn’s excellent SunBurn tutorial series (the complete series includes companion source code and assets). Please see the Recommended 3rd Party Tutorials page for this and other great 3rd party tutorials. Integration Basics From Getting started with SunBurn - part...
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This section covers SunBurn's architecture, which provides a tremendous amount of flexibility with very little coding. See the Table of Contents on the right for more Getting Started topics. Manager Classes SunBurn's "manager" classes help speed up development by providing modular components...