Showing related tags and posts across the entire site.
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Hello community! I am finally getting my terrain looking how I want it, and was curious of the community's thoughts on terrain overlapping/blending...done seamlessly. Meaning working with more than 1 terrain so as to have a "big world." If anyone has any "best practices" when...
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Hi! There was another thread here where someone asked about the same topic but do what I will, the search function won't procure it for me :) In my game, I use SunBurn's terrain to render islands. My problem is that I typically have two or more unique islands, a good distance apart, so I wouldn't...
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My apologies, I did some further testing, and it turned out to be an issue with my texturing, not the shadows, so the fix isn't worth posting. This topic can be deleted. Kinda freaky how shadow-looking it was though :-P. Cheers.
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Hi! I'm trying to match up my collision mesh with terrain rendered using SunBurn's TerrainEffect. What I've found out so far is: The Terrain mesh is unit-sized. So if I want to have the vertices of a 256x256 texture spaced 1.0 world units apart, I have to render it with a scale matrix that...
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Hooray! I've succeeded in applying the effect. Well actually not using the effect file that I wanted to use but using the "blend.fx" file of your "CustomEffects" example. And I think I know why my effect file does not work on Sunburn too! I see in to it update you. P.S. : Honestly...