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  • Camera follow or attach camera

    Newbie here again. I've been working on this problem for 3 days or so now. I'm trying to make a camera follow my character in a game I made using the GameManagementSample. I found that if I type my game score code into the GamePlayScreen.cs it shows on the screen the way I want. But I can't...
    Posted to Using SunBurn by awethem on 09-12-2012
  • Retrieveing Vertice List from SceneEntity

    Hey. Still working on getting a physics engine to play nice with SunBurn. I'm fairly close but now the Rigid Body object needs to define the shape of the object. I could provide numbers manually but that seems like a rather slow and tedious process. They do however provide several methods that can...
    Posted to Using SunBurn by Darren Coxall on 12-15-2010
  • How to get started?

    Hey guys, Sunburn noob here ;) I purchased and downloaded Sunburn Pro 2.0.8 last night, and got it installed this morning. Before anyone asks, I have verified that it has been installed. My problem is, I can't find the templates to start a new Sunburn project, nor can I find the "simple integration...
    Posted to Using SunBurn by pete street on 11-24-2010
  • Non-skinned animations under Kilowatt / sgMotion

    Hi, I'd like to use non-skinned animations under Sunburn... sgMotions is fully integrated with Sunburn but it needs a skeletion in order to work. Kilowatt library is supporting non-skinned animations, but I don't see anyone using it under Sunburn. So... the big question is... is there anyone...
    Posted to Using SunBurn by emelinecavigan on 09-22-2010
  • Xbox LIVE Avatars

    This section covers how to use SunBurn’s built-in Xbox LIVE avatar support. Xbox LIVE avatars SunBurn has complete support for Xbox LIVE avatars, including both the default and custom avatar animations. Everything necessary for avatar support is already contained in all SunBurn examples, starter...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: avatars, deferred, fog, forward, integration, lighting, shadows
  • Integration Basics

    This is an excerpt from Nick Gravelyn’s excellent SunBurn tutorial series (the complete series includes companion source code and assets). Please see the Recommended 3rd Party Tutorials page for this and other great 3rd party tutorials. Integration Basics From Getting started with SunBurn - part...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: Game class, getting started, integration, starter project
  • Determining SceneObject visibility and DPSF particles

    Hi all, I'm moving on in my project and I am now hitting a huge performance issue with the way I implemented particles (using DPSF) in my SunBurn based project. It seems that ParticleSystems in DPSF do not check their visibility against the View Frustrum and therefore update and render themselves...
    Posted to Using SunBurn by Philippe Da Silva on 03-31-2010
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