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XNA 3.0
XNA 3.1
Custom Components (Physics) and Lightmapping Question
So far so good. I have got scenes easily loading and I have started using the new Digital Rune mathematics libraries to control the scenes main camera (soon to add multiple camera support with the ability to switch). I now want to add the Digital Rune physics in replace of the default collision system...
Posted to
Using SunBurn
by
Darren Coxall
on 12-13-2010
Page 1 of 1 (20 items)
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