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Hi to all, i have some question. i use sgmotion and i'd like to have a character with one skeleton only and be capable of walking, running, jumping with the lower body and at the same time hold a gun, shoot, swing a sword with the upper body. in an old project i've managed to achieve my purpose...
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Hi Guys, I almost finished my server side coding for my morpg game, i'm now building client side and switched art styles to realistic instead of stylized (cartoonish). Here is the previous one: http://www.facebook.com/photo.php?fbid=298506403590269&set=pb.284874998286743.-2207520000.1356056883&type...
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Guys, I am not sure if it's my machine or I am hitting on some known issue but creating a new instance of LightingEffect (Forward Rendering) takes about 1 second. var result = new LightingEffect(SunBurnCoreSystem.Instance.GraphicsDeviceManager.GraphicsDevice) { DiffuseColor = Vector3.Zero, SpecularAmount...
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I reduced the total number of lights running for now until we get the DEFERRED rendering all wired up. This fixed both the light on/off problem and the light intensity issues. Thanks so much for your help! Scott
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Thanks, Philippe! I think one of our other programmers is working on changing the pre processor commands as we speak to DEFERRED. The lights being affected are spotlights. I will keep you posted. Scott
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This section covers how to use SunBurn’s built-in Xbox LIVE avatar support. Xbox LIVE avatars SunBurn has complete support for Xbox LIVE avatars, including both the default and custom avatar animations. Everything necessary for avatar support is already contained in all SunBurn examples, starter...
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This section discusses how to customize SunBurn’s built-in shadows. Overview SunBurn exposes its modular shadow architecture to provide control over how shadows are stored and generated. Most notably this allows: Customizing how shadow maps are generated Implementing custom shadow map managers...
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Light Editing 1 Light Basics SunBurn lights are organized in the following manner: Light Rigs Light Groups Lights Each LightRig tree item represents a light rig file loaded by the game. LightRigs contain any number of Light Groups, which in turn contain the actual Lights. The organization of rigs, groups...
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This section covers the built-in light and environment classes as well as creating custom light and environment classes. Light and Environment Classes The SunBurn light and environment classes are used to setup scene visuals such as lighting, fog, HDR, and visible range. Light objects are submitted to...