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  • Runtime Lightmapping of Procedurally Created Levels

    Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?
    Posted to Using SunBurn by turontooter on 06-16-2011
  • Xbox LIVE Avatars

    This section covers how to use SunBurn’s built-in Xbox LIVE avatar support. Xbox LIVE avatars SunBurn has complete support for Xbox LIVE avatars, including both the default and custom avatar animations. Everything necessary for avatar support is already contained in all SunBurn examples, starter...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: avatars, deferred, fog, forward, integration, lighting, shadows
  • Shadow Customization

    This section discusses how to customize SunBurn’s built-in shadows. Overview SunBurn exposes its modular shadow architecture to provide control over how shadows are stored and generated. Most notably this allows: Customizing how shadow maps are generated Implementing custom shadow map managers...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: lighting, optimizations, performance, shadows
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