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XNA 3.0
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Custom Forward Shader an AlphaBlend
Hi, I've implemented a quite basic shader that I'm loading as demonstrated in the Custom Effect sample. The goal is to render a simple Quad with two textures that are unlitted. I've developped the shader with Nick gravelyn's Shader Toy which uses a simple XNA Game viewport to render the...
Posted to
Using SunBurn
by
Philippe Da Silva
on 09-16-2010
Page 1 of 1 (20 items)
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