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  • How to access an objects material in code

    I have a booster object that I would like to glow/flash in my game. To do this I would simply like to change the color of the material that is being applied. At the moment the material is just a solid purple color. How can I access the material and set a new color in code? I have looked through the properties...
    Posted to Using SunBurn by Matt on 02-21-2013
  • Noob questions on creating SceneObject’s on the fly and with materials

    I recently went ahead and purchased the pro version, so I’ve been playing around with version 2.0.18.7 (I'm completely new to SunBurn). It’s been a little frustrating, as I’ve looked at most of the examples and done a fair amount of tutorial reading and forum scouring, and almost...
    Posted to Using SunBurn by Steve Tack on 03-26-2012
  • Saving Materials

    Hello, I need some help with saving and writing to materials. Well, I am trying to create a normal map plugin and that's the code I got so far: private void EditorSceneObjectContextMenuItemClick(SunBurnEditor editor) { foreach (object obj in editor.SelectedObjects) { if (!(obj is BaseMaterialEffect...
    Posted to Using SunBurn by Kevin31 on 12-24-2011
  • sgMotion Textures get compressed

    Hi guys, I am having problems getting the texture of my skinned model to look right. My model is just a simple boxy human. It has a 64x64 pixel texture: It is a 24 bit PNG file. Now when I tried loading the model using sgMotion (plus making sure Point sampling is on), I get some weird artifacts on my...
    Posted to Using SunBurn by turontooter on 10-25-2011
  • Artifacts on AlphaTest Effect

    I've run into a strange occurrence on a billboard I'm using on a 3D model with the texture alpha. I wanted to post to see if anyone had any ideas. Note the black outlines apparent on certain portions of the transparent alpha. Additionally, the card appears to have a black outline on the unclipped...
    Posted to Using SunBurn by JoeGrouch on 02-08-2011
  • Effect Types

    This section discusses SunBurn's various effects, which provide materials, lighting, shadows, and fog. Effect Types SunBurn contains several built-in effects, which are used to apply materials, lighting, shadows, and fog to objects in the scene. These effects fall into two categories: material effects...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: classes, deferred, effects, forward, materials
  • Effects and Materials

    This section discusses the relationship between SunBurn material files and effects. Effects and Materials SunBurn contains many different effects, which are used to apply materials, lighting, shadows, and fog to objects in the scene. These effects fall into two categories: material effects, and non-material...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: classes, deferred, effects, forward, materials
  • Material Editing

    Material Editing 1 Material Basics Understanding the tools used for finding specific materials within the scene, applying and disabling textures and viewing their alpha properties. Finding Selected Materials within the Scene: In more complex scenes, finding a specific material can be difficult. The "Highlight...
    Posted to How-To Guides by Ross "FiveSidedBarrel" on 06-03-2010
    Filed under: editor, getting started, materials
  • Ambient Occlusion Map

    XSI to SunBurn: Ambient Occlusion Tutorial This is a tutorial covering every aspect of Ambient Occlusion creation in XSI Mod Tool 7.5. We'll cover everything from the basic mesh creation, UV mapping and exporting as well as ambient occlusion baking in XSI. We'll also cover setting up your SunBurn...
    Posted to How-To Guides by Alex "Turbosmooth Operator" on 09-18-2009
    Filed under: ambient occlusion, assets, deferred, materials, project, shaders, textures, tutorials
  • Material Tutorial

    Material Tutorial This is a basic guide to understanding, and recreating certain material properties in Sunburn. To understand how to create a given material, we must first understand what makes the material unique. Metal Concrete Stone
    Posted to How-To Guides by Alex "Turbosmooth Operator" on 04-19-2009
    Filed under: assets, materials, textures, tutorials
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