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  • Re: BEPU has "glitchy" movement

    [quote user="CJ Bailey"]in the example code I uploaded ( http://www.synapsegaming.com/downloads/resource.aspx?guid=21d1cdec-1b6e-4b85-a24d-9f19690f27e4 ). Check out the "SeekComponent" class, but basically it allows you to set a target orientation (EntityRotator.TargetOrientation...
    Posted to Add-on Libraries by maconbot on 01-31-2013
  • GameStateManager not saving scene

    I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
    Posted to Using SunBurn by awethem on 09-06-2012
  • changing model transparency by code

    I have tried alot of different approaches , but I just cant get it to work. I even tried making the model transparent in the editor (which works) so that I could find out where it makes changes in the sceneobject.effect. I couldn't find the value for transparency, but I could find the value that...
    Posted to Using SunBurn by patr0805 on 07-21-2012
  • Some basic questions

    Hi first off, Sunburn is AWESOME!! I quickly throught together a scene of a sudoku game I am writing and it was simple and looks great! But now for the hard part. :) I have been putting of the interface due to my lack of 3d knowledge and working on the solving engine. I have some high level questiosn...
    Posted to Using SunBurn by mezcaholic on 01-22-2011
  • Normals Maps on Models

    Hi! My artist supplied me with some normal maps for the models I'm using, but I couldn't figure out a way to automatically use them Currently, I'm doing this: RenderableMeshCollection sceneMeshes = SceneObject.RenderableMeshes; for ( int index = 0; index < sceneMeshes.Count; ++index) ...
    Posted to Using SunBurn by Cygon4 on 11-11-2010
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