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Hi, I'm trying to determine the level of flexibility Sunburn provides. This will determine whether I purchase. Some rough examples, hopefully they make some sort of sense: 1. generate geometry on the fly with some arbitrary vertex inputs. These inputs could for example, be something funky like using...
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Hi John, The sprite sheet resource and it's accompanying normal maps in this example appear to have been made from a 3D model. I've tried making normal maps for a model using Blender by replacing the models materials with a white 100% ambient lit texture, applying a black fog (or Mist) over the...
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Hey all. What's the best way to create a normal map. I'm transferring a lot of stuff from an old Unity project which used grayscale bump maps but now I can't seem to create any normal maps. I tried a nVidia photoshop plugin but that crashes everytime so I wandered how everyone else does it...
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Hi! My artist supplied me with some normal maps for the models I'm using, but I couldn't figure out a way to automatically use them Currently, I'm doing this: RenderableMeshCollection sceneMeshes = SceneObject.RenderableMeshes; for ( int index = 0; index < sceneMeshes.Count; ++index) ...
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Hi there, I'm a new SunBurn Community edition owner (and I love it!!!) and this is my 1 st post so hello SunBurn community! ;) Anyway I am just trying to get to grips with the workflow from zBrush to Max to Sunburn, but am totally lost as I can't find any documentation on the use of normal maps...