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XNA 3.0
XNA 3.1
Shadow Customization
This section discusses how to customize SunBurn’s built-in shadows. Overview SunBurn exposes its modular shadow architecture to provide control over how shadows are stored and generated. Most notably this allows: Customizing how shadow maps are generated Implementing custom shadow map managers...
Posted to
How-To Guides
by
JohnK "bobthecbuilder"
on 06-23-2010
Filed under: lighting, optimizations, performance, shadows
Page 1 of 1 (20 items)
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