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  • SunBurnEditor & EffectReplaceDelegate

    Hey guys, In the PC project I'm working on, I'm trying to completely flush out the scene interface and all of the related managers. For the most part things seem to work correctly when using SceneInterface.Clear() and SceneInterface.Unload(). That said, the GC never seems able to collect the...
    Posted to Using SunBurn by Nate "Vulture" on 09-11-2012
  • Adobe AIR interface via xml serialization

    Hey all. I have a 3D xna game. I made the user interface with adobe air. Once my game is launched, the interface is launched as an overlay and everything works fine. My question is, how efficient is the serialization/deserialization of xml files? At the moment i have several instances in my main update...
    Posted to Using SunBurn by Burnvictim on 09-03-2012
  • Re: Strange Performance on Xbox 360 in a Low Poly Scene

    Yes, you'll have it in a min EDIT: Okay I sent it to you, let me know if you got it.
    Posted to Using SunBurn by UjenT on 05-02-2011
  • Avatar crowd

    I'm working on an Avatar crowd. Any ideas on how to instance avatars in sunburn? I'm fine with using only about 5 different avatars and sharing animations - particularly since I only have a few frames per second to play with right now. The crowd will contain 50-100 viewable at a time, although...
    Posted to Using SunBurn by gouldcomputing on 04-30-2011
  • Windows Phone 7 Graphical Preferences

    I am currently porting a game I had been working on into SunBurn and I am aiming to run it on the Windows Phone 7. I'm still in the early stages and I am setting up the default graphical preferences to use in sunburn but I wandered what people recommend I set them too for the mobile. I am using the...
    Posted to Using SunBurn by Darren Coxall on 12-08-2010
  • SunBurn Statistics

    SunBurn provides a number of statistics that show what's going on inside the engine during every frame. These statistics are excellent for identifying many of the potential issues listed in the Common Causes of Performance Issues section. The statistics are available through SunBurn's editor...
    Posted to How-To Guides by JohnK (WorkingOnTheSite) on 06-23-2010
    Filed under: optimizations, performance, statistics
  • Common Issues

    This article covers the most common causes of performance issues, how / why they affect performance, and how avoid them. Many Individual Objects While many games need to render large complex scenes, it's important to avoid rendering many individual objects. Individual objects increase the number...
    Posted to How-To Guides by JohnK (WorkingOnTheSite) on 06-23-2010
    Filed under: optimizations, performance
  • Power Station (Forward)

    This article talks briefly about some of the performance hurtles we ran into on the Xbox while developing the original Power Station example (forward rendered), and how we solved them. Power Station Development While working on the Power Station example we noticed performance on the Xbox was falling...
    Posted to How-To Guides by JohnK (WorkingOnTheSite) on 06-23-2010
    Filed under: forward, optimizations, performance
  • Shadow Customization

    This section discusses how to customize SunBurn’s built-in shadows. Overview SunBurn exposes its modular shadow architecture to provide control over how shadows are stored and generated. Most notably this allows: Customizing how shadow maps are generated Implementing custom shadow map managers...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-23-2010
    Filed under: lighting, optimizations, performance, shadows
  • Identifying Hotspots

    Identifying and reducing performance issues in levels and scenes can be a complex task. However there are a number of quick tests that help narrow down where performance problems are occurring, and provide a good starting point when tuning. This article addresses common graphic performance issues found...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-22-2010
    Filed under: optimizations, performance
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