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  • BEPU Plugin BallSocketJoint

    Hi community, after my MobileMesh Component I wrote a first prototype of a BallSocketJoint Component. Here is a first preview video: http://www.youtube.com/watch?v=bR4HcSM74HY You add the component to EntityA and set the name of EntityB. If both Entities have BEPU Components they will be connected by...
    Posted to Add-on Libraries by Ole on 04-27-2013
  • Floating Characters

    Somehow i feel like i am probably just missing something, but i am hoping someone can point me in the right direction. I want my character to float, i want it to sit like a few feet off the ground all the time. I am wondering if there is a way to change the bounding box or if it is supposed to be in...
    Posted to Using SunBurn by Workerbe on 02-03-2013
  • SunBurn BEPU Questions

    Hey guys, I have a couple quick questions about SunBurn's current built-in version of BEPUphysics. 1) Is there any way to offset a scene object's graphics from its collision, or is the collision tied to the graphical bounding box/sphere? (it seems like this is a full BEPU feature only....that...
    Posted to Using SunBurn by Nate "Vulture" on 01-18-2013
  • Moving an object the way it is facing using ApplyForce() Method

    I have been working with sunburn for a few days now and I am currently trying to move a model in the direction it is facing even after rotating it . I managed to get this working by working out the correct order of multiplication of matrices when creating the world matrix of the object when using translation...
    Posted to Using SunBurn by Matt on 12-17-2012
  • sunburn physics question

    I've been wondering how would one go about removing angular momentum on an object? Also having a lock axis or rotational axis flag would be nice. Thanks.
    Posted to Using SunBurn by Paul on 05-21-2012
  • Recommended 3rd Party Tutorials

    Below are several highly recommended 3rd party tutorials, which do an excellent job dissecting the SunBurn examples, starter kits, and architecture. These tutorials were contributed by key members of the SunBurn / XNA community. To the authors: thank you, we appreciate your great contributions! Pete...
    Posted to How-To Guides by JohnK (WorkingOnTheSite) on 08-11-2010
    Filed under: getting started, physics, tutorials
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