Showing related tags and posts across the entire site.
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Hi community, after my MobileMesh Component I wrote a first prototype of a BallSocketJoint Component. Here is a first preview video: http://www.youtube.com/watch?v=bR4HcSM74HY You add the component to EntityA and set the name of EntityB. If both Entities have BEPU Components they will be connected by...
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Somehow i feel like i am probably just missing something, but i am hoping someone can point me in the right direction. I want my character to float, i want it to sit like a few feet off the ground all the time. I am wondering if there is a way to change the bounding box or if it is supposed to be in...
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Hey guys, I have a couple quick questions about SunBurn's current built-in version of BEPUphysics. 1) Is there any way to offset a scene object's graphics from its collision, or is the collision tied to the graphical bounding box/sphere? (it seems like this is a full BEPU feature only....that...
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I have been working with sunburn for a few days now and I am currently trying to move a model in the direction it is facing even after rotating it . I managed to get this working by working out the correct order of multiplication of matrices when creating the world matrix of the object when using translation...
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I've been wondering how would one go about removing angular momentum on an object? Also having a lock axis or rotational axis flag would be nice. Thanks.
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Below are several highly recommended 3rd party tutorials, which do an excellent job dissecting the SunBurn examples, starter kits, and architecture. These tutorials were contributed by key members of the SunBurn / XNA community. To the authors: thank you, we appreciate your great contributions! Pete...