Showing related tags and posts across the entire site.
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Hey guys, I noticed that whenever I try to set an object to receive updates, I can never set its hull type to mesh...or more specifically, if I set it to mesh, it'll always revert to a box hull type. Is this because SunBurn doesn't yet support Bepu's mobile mesh type? Or is this just an editor...
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Dear Team, I just noticed something akin to a bug in the last SunBurn version regarding the new physics system. When I lock the framerate of my game at 60 FPS (isFixedTimeStep = true; graphics.SynchronizeWithVerticalRetrace = true;), physics works normally. However, when I unlock the framerate of the...
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Hi sorry if I've asked this before but how do I replace normal collisions with BEPU in my game. I cannot get any of the physics samples to work due to a LighRigImporter error. and I was wondering if anyone knew how. THANKS!
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So I just downloaded indiefreaks and I am wondering how to integrate things like itsphysics and GUI into my game? any help appreciated!
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And one last question lol! How do I get the powerstation demo to work with sunburn 2.0.16 indie on xna 4? thanks!