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  • getting started with physics player movement etc...

    Hello. I have just recently bought the sunburn game engine and I am very excited to start using it . but first I have a few questions. I have just recently begun programming but I know enough to get by but I need help getting started. For instance does anyone know a good tutorial on player movement....
    Posted to Using SunBurn by Vladislav Maximovich Fomitchev on 01-22-2012
  • Collision with static objects

    Hi there! Just a quick question that has been on my mind me for some time now. I'm currently trying to have an object in the scene with a rather simple behavior. The object must collide with moving objects but must also remain completely static (e.g. have a static wall with moving avatars colliding...
    Posted to Using SunBurn by PixelClover on 11-11-2011
  • Free Multi-threaded Physics Engine for Commercial use

    Hey guys just a heads up, Jitter Physics Engine is now free. Its not the fastest but does have a lot of features and it's multi-threaded. http://jitter-physics.com/phpBB3/viewforum.php?f=9
    Posted to Using SunBurn by Nelxon on 12-08-2010
  • Combine Sunburn and JigLibx

    Hi, Last year I've seen an example of Sunburn using Jiglibx to test physics. I don't know if it was a video or tutorial. Anyone any idea where I can find or download the source of that example because I want to take a little peek how it's done. I'm struggling a little bit with my physics...
    Posted to Using SunBurn by Wim Vancoillie on 02-19-2010
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