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  • SSAO Post Processor

    This is implementation (one of the many possible) of Screen Space Ambient Occlusion post processor. It's only for deferred render. SssaPostProcessor class public class SsaoPostProcess : BaseRenderTargetPostProcessor { private Texture2D m_RandomTexture; private Effect m_SsaoEffect; private Effect...
    Posted to Resources and Community Contributions by Filip on 07-31-2011
    Filed under: HLSL, post processor, postprocessor, post-processor, shaders
  • Low-res Post Processor

    A simple "retro style" low-res simulator (if you really want to reproduce that Commodore 64 feel but your graphics card won't allow it). Use the SimulatedResolution property to set the desired resolution (can be changed on-the-fly to produce a nice animated pixelating effect). The FX file...
    Posted to Resources and Community Contributions by CJ Bailey on 05-29-2011
    Filed under: fx, HLSL, low, low res, low-res, post processor, postprocessor, post-processor, resolution, shaders
  • Bloom Post Processor

    Since current SunBurn version doesn't provide a simple Bloom post processor effect, I thought I could share my own implementation with the community. This is based on the Xna Bloom sample found on the official website. NB: This is an updated article as my previous implementation wasn't blooming...
    Posted to Resources and Community Contributions by Philippe Da Silva on 09-22-2010
    Filed under: post processor, shaders
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