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Quick help. I'm just an artist but I can cut and paste code pretty well! My floor currently has a color map, normal map, and spec map on it. It doesn't cast shadows (because nothing is below the floor) but recieves them. If I wanted to get my "floor" object reflecting what would I do...
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This one is for John/Phillipe, Does using a sprite container for non-renderable effects (such as simply a diffuse map) provide any optimization? If one simply wishes to render a texture on the screen without material effects, is there an advantage to not using the basic sprite batch? Further, in a portion...
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Hey, I am back to updating Twars to the new sunburn and xna 4.0 and have hit a snag. I can't figure out how to properly submit my dynamic quad terrain to sunburn to be rendered. In the old version of sunburn I used : rendermanager.SubmitRenderableObject(bounds, TerrainShader, allIBs[i], allVBs[i...
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Hello, I've been searching through the forums and experimenting with various aspects of Sunburn. I've read a few posts on using generated geometry for terrains. Unfortunately, I have failed miserably at rendering generated geometry. I figured I would start out with the basics and render 3d primitives...
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How is a effect like this obtained: http://www.synapsegaming.com/images/games/20Studios-Blast.jpg The light being emitted by the ball is rendered. Is that light actually part of the ball model? Or is there a way using Sunburn to have light be rendered?