Showing related tags and posts across the entire site.
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Hi using sunburn version 2.0.18 pro and I am wanting to set up deffered rendering. I have looked through the forums on how to do this and found some good advice but many of the posts are from a few years ago and Im not seeing the available options in my version of sunburn. So the first step that I found...
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Hi Guys, I almost finished my server side coding for my morpg game, i'm now building client side and switched art styles to realistic instead of stylized (cartoonish). Here is the previous one: http://www.facebook.com/photo.php?fbid=298506403590269&set=pb.284874998286743.-2207520000.1356056883&type...
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Do the AO shaders from long in Sunburns past still work? I have a slight memory crunch and I think it might help with some of the texturing I'm doing if I can use these shaders. Thanks!
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Is there an easy way to get the reflection tech and translucency working? As well, reflections in general? They are not part of the stock shaders. Thank you!
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Hi i'm using the indie version of sunburn so i'm trying to make my own postprocessor but i'd like to use different layer and apply a postprocessor effect only in a specific layer so in the spritebatch to see behind the processed layer, draw a skybox for instance, i have to set the blend mode...
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This section covers the differences between forward and deferred rendering, and the pros and cons of each. Forward Rendering Forward rendering refers to traditional rendering, where objects are rendered directly to the back buffer or render target either in a single or multiple passes. Forward rendering...
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This section discusses how SunBurn effects are used to render the scene. How Forward Rendered Effects Are Rendered Forward rendered effects are rendered in multiple passes, building up the scene visually in several layers. This modular approach allows for automatic shadow and fog support on material...