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Hello Sunburn Community, I’m not sure if this is a bug or if I’m doing something wrong. I’ve been trying to create an “Ambient Light Shader.” This was supposed to be an easy first step towards more difficult shaders. Unfortunately I haven’t been able to get this first...
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The following is a list of all bindings and common semantics supported by SunBurn. Light arrays support up to 4 items, and bone arrays support up to 58 items. SunBurn Binding Description SCENELIGHTINGDIFFUSEMAP Bound to texture variable that requires the scene's automatic diffuse lighting during...
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Are certain SAS bindings only made in forward rendering, and vice versa? Specifically, I'm trying to grab the light direction of the first directional light in the scene to use in applying specular highlights to my water shader. While my binding seems to be identical to that of some forward rendered...
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This section discusses how to add custom material effects to SunBurn using FX shaders that support DirectX SAS (Standard Annotations and Semantics). Custom Material Effects Using SAS Adding DirectX SAS (Standard Annotations and Semantics) support into FX shaders is one of the easiest ways to add custom...