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  • Re: BEPU has "glitchy" movement

    [quote user="CJ Bailey"]in the example code I uploaded ( http://www.synapsegaming.com/downloads/resource.aspx?guid=21d1cdec-1b6e-4b85-a24d-9f19690f27e4 ). Check out the "SeekComponent" class, but basically it allows you to set a target orientation (EntityRotator.TargetOrientation...
    Posted to Add-on Libraries by maconbot on 01-31-2013
  • Non-skinned animations under Kilowatt / sgMotion

    Hi, I'd like to use non-skinned animations under Sunburn... sgMotions is fully integrated with Sunburn but it needs a skeletion in order to work. Kilowatt library is supporting non-skinned animations, but I don't see anyone using it under Sunburn. So... the big question is... is there anyone...
    Posted to Using SunBurn by emelinecavigan on 09-22-2010
  • sgMotion, cannot use .X or .FBX

    Hey, I have 5 models, I am attempting to animate in Sunburn via sgMotion. ALL give me the same error. An unhandled exception of type 'System.ArgumentException' occurred in SynapseGaming-SunBurn-Community.dll Additional information: Effects that implement skinning require object vertex buffers...
    Posted to Using SunBurn by 2.0 Studios on 09-03-2010
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