Showing related tags and posts across the entire site.
-
Hi folks, I'm testing around with shaders and my question is now if someone of you have an idea how to create a mesh fur shader? My goal is something like this example (googled): http://www.nickyliu.com/v3/images/temp/furShaderTest.jpg It would be really nice if you have an idea. :) The gravity "falling...
-
I am working from the wonderful reflection example , and I am trying to add Windows Phone support to my project. I realize I can't use custom shaders on WP7 but I would like to find a way to disable/replace the custom shader so I can deploy to Windows Phone from within the same project. Currently...
-
We can render our models using the default Sunburn shader on our scene objects with these lines of code: SceneObjectHelper.SunburnSceneObject.StaticLightingType = StaticLightingType.Custom; SceneObjectHelper.SunburnSceneObject.CustomStaticLightingColor = col; But our own shader is just ignoring this...
-
Hello Sunburn Community, I’m not sure if this is a bug or if I’m doing something wrong. I’ve been trying to create an “Ambient Light Shader.” This was supposed to be an easy first step towards more difficult shaders. Unfortunately I haven’t been able to get this first...
-
Hi, I've tried out the emissive maps and they work great except they don't actually "glow", which is kind of necessary for my game. I've heard about using the HDR to make it more glowy, but I don't think that's quite the effect I'm looking for. The other method I've...