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G'day, I've managed to get a cube map rendering outside of sunburn onto a sphere. Now I want that sphere to cast shadows as well as be cube mapped. But I am stumped, and I am using deferred lighting. Currently I have 3 stages for rendering my cube map: Generate the map. I do this by rendering...
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Robot model with non HDR with the huffs phenomenon in realtime
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Dear team Purchasing Sunburn was one of the best things I've done in a while. The results I'm getting for my XNA projects are (for me) breath taking. This feature may be in the product roadmap, but if not... After reading several forum threads surrounding semi-transparent blended (rather than...
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I'm having a little trouble implementing parallax occlusion mapping through the text editor. Basically, I need to alter the shader itself in order to implement the silhouette rendering. However, I need to understand how to implement the shader and how it works before I can do this. I apologize in...