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  • Emissive Map Glow

    Hi, I've tried out the emissive maps and they work great except they don't actually "glow", which is kind of necessary for my game. I've heard about using the HDR to make it more glowy, but I don't think that's quite the effect I'm looking for. The other method I've...
    Posted to Using SunBurn by JacKAsterisK on 02-01-2012
  • ShaderFX to Sunburn Deferred Rendering?

    Hi, I'm begining to work with Sunburn Pro and the Custom Effects Example. I wonder if there is any easy way to translate or adapt FX shaders made with ShaderFX (plugin for 3dMax) for Sunburn Deferred rendering system. I can see some of the variables (see picture) of the shader on the Sunburn editor...
    Posted to Using SunBurn by amunyoz on 02-22-2011
  • Re: Share what you are working on

    [quote user="Tom"] Where did you get that model? [/quote] It's from the CryTek site. Perfect for testing lighting and rendering. Here a video of the ambient occlusion effect in action... If you want more insight, http://www.nelxon.com/954/horizon-based-ambient-occlusion-in-xna-4/ Oh and...
    Posted to Using SunBurn by Nelxon on 02-07-2011
  • Using Lumonix ShaderFX with Sunburn (noob tutorial)

    ShaderFX is a plugin created by Lumonix that permit to make shaders visualy in 3dS Max. The plugin is completly free for individuals and companies smaller then 2 employees. It can be downloaded from: http://www.lumonix.net/shaderfx.html In this tutorial (very simple, I know), we will do a shader that...
    Posted to Using SunBurn by eoigames on 10-27-2010