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Can SunBurn generate lightmaps at runtime (ie, as the level loads - in the loading screen) for use on a procedurally generated level?
I am currently porting a game I had been working on into SunBurn and I am aiming to run it on the Windows Phone 7. I'm still in the early stages and I am setting up the default graphical preferences to use in sunburn but I wandered what people recommend I set them too for the mobile. I am using the...