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  • PointLight, high radius and shadow artifacts...

    Hi, I'm using a single PointLight for my solar system (deferred) rendering which I'm setting the following way: this.sunLight = new PointLight() { Intensity = 0.8f, FillLight = false, ObjectType = SynapseGaming.LightingSystem.Core.ObjectType.Static, Position = this.World.Translation, Radius ...
    Posted to Using SunBurn by Philippe Da Silva on 06-14-2010
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