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  • My Custom Geometry is invisible, but casts shadows.

    Hey, I'm having some issues with custom geometry. It casts shadows to world around, but it itself is completely invisisble. We create a mesh in code, using a vertex buffer, index buffer and vertex positionnormaltexture for our vertex type. CustomMesh FinalBall = new CustomMesh(VertexBuffer, IndexBuffer...
    Posted to Using SunBurn by 2.0 Studios on 02-26-2010
  • Sunburn shadow quality...

    Well first of all I love the updates you guys keep making to sunburn. Really great work. I am however having a little trouble with the shadow quality in my game. Its so bad that I think it would look better without them currently. Now I know its something im doing because in all the samples the shadows...
    Posted to Using SunBurn by 2.0 Studios on 01-29-2010
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