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Hey, I'm having some issues with custom geometry. It casts shadows to world around, but it itself is completely invisisble. We create a mesh in code, using a vertex buffer, index buffer and vertex positionnormaltexture for our vertex type. CustomMesh FinalBall = new CustomMesh(VertexBuffer, IndexBuffer...
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Well first of all I love the updates you guys keep making to sunburn. Really great work. I am however having a little trouble with the shadow quality in my game. Its so bad that I think it would look better without them currently. Now I know its something im doing because in all the samples the shadows...