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  • [SgMotion]Problems with animations

    Hi, A few days ago I purchased an animated 3D Model, which I want to use for my new game, so I loaded it into Sunburn and tried to play the animation with sgmotion. But I got some strange results, the sword and shield of the character model had some kind of offset. I uploaded a video, which shows the...
    Posted to Using SunBurn by Kevin31 on 12-13-2010
  • Non-skinned animations under Kilowatt / sgMotion

    Hi, I'd like to use non-skinned animations under Sunburn... sgMotions is fully integrated with Sunburn but it needs a skeletion in order to work. Kilowatt library is supporting non-skinned animations, but I don't see anyone using it under Sunburn. So... the big question is... is there anyone...
    Posted to Using SunBurn by emelinecavigan on 09-22-2010
  • sgMotion, cannot use .X or .FBX

    Hey, I have 5 models, I am attempting to animate in Sunburn via sgMotion. ALL give me the same error. An unhandled exception of type 'System.ArgumentException' occurred in SynapseGaming-SunBurn-Community.dll Additional information: Effects that implement skinning require object vertex buffers...
    Posted to Using SunBurn by 2.0 Studios on 09-03-2010
  • Forward Rendered

    This section discusses various ways to add custom forward rendered material effects to SunBurn. Custom Forward Rendered Effects SunBurn's forward rendered effects are rendered in multiple passes, building up the scene visually in several layers. This modular approach allows for automatic shadow and...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-22-2010
    Filed under: custom effects, effects, forward, shaders, skinning, variance
  • Animation and Skinning

    This section covers object animation and skinning support. Animated Scene Objects Moving and animating scene objects in SunBurn is very easy, simply update an object's World transform to move it around the scene. However make sure moving objects are set to Dynamic (via the ObjectType property) before...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 06-22-2010
    Filed under: animating, skinning
  • Creating Models in ModTool

    MadMojo: Creating Models in SoftImage ModTool Pro This is an excellent tutorial provided by Chris “MadMojo ” Rabideau of Ferret Mojo Entertainment . Shows how to create, texture, rig, and animate a model in SoftImage ModTool Pro 7.5 for use in SunBurn and XNA. Setup Creating a Model Adding...
    Posted to How-To Guides by JohnK "bobthecbuilder" on 03-16-2010
    Filed under: animating, assets, ModTool, skinning, tutorials, XSI
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