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  • Re: Unable to load terrain

    If I don't include the heightmap texture then it throws this: -Building content threw Exception: The source terrain file does not contain the path to a height map texture.
    Posted to Using SunBurn by bubo222 on 11-05-2012
  • Unable to load terrain

    Hi all, I'm trying to load terrain through editor but have some problems: land.terrain: Unable to build asset. -Building content threw Exception: 0x8007000e - at Microsoft.Xna.Framework.Content.Pipeline.Interop.MeshInterop.GenerateTangentFrame(IList`1 positions, IList`1 indices, IList`1 normals,...
    Posted to Using SunBurn by bubo222 on 11-04-2012
  • locate sceneobject in SunBurn editor

    I can't find the answer to this one anywhere on the forums or on this site so I'm asking it here. The question is: how do you locate a sceneobject that you have in your sunburn scene editor ? example : i made a camera that appeared in scene but not near any of the sceneobjects(terrain,etc..)...
    Posted to Using SunBurn by awethem on 09-24-2012
  • GameStateManager not saving scene

    I need some help with this GameStateManager that i downloaded from here:http://www.synapsegaming.com/downloads/resource.aspx?guid=c9df32d3-507b-43ca-a783-0fd7badb5d7b I hit F5 to see the menu and adjusted the options in the options menu and then pressed play . That got me a blank orange screen that said...
    Posted to Using SunBurn by awethem on 09-06-2012
  • Working with multiple terrains?

    Hello community! I am finally getting my terrain looking how I want it, and was curious of the community's thoughts on terrain overlapping/blending...done seamlessly. Meaning working with more than 1 terrain so as to have a "big world." If anyone has any "best practices" when...
    Posted to Using SunBurn by maconbot on 07-26-2012
  • How to add a terrain to your scene

    Introduction In the Early Adopter version of SunBurn it is not yet possible to add a terrain to a scene file using the editor. The following describes how to create and add a new terrain to your game. The following how-to text only describes the basics of adding a new terrain to your level; any advanced...
    Posted to Resources and Community Contributions by Epidemi on 11-24-2010
    Filed under: terrain
  • Terrain Editing

    Terrain Editing The Terrain Tab allows you to change Terrain properties and see the effects in real-time with SunBurn's GPU driven terrain system. Terrain Height Map: This is the texture used for the height data for the terrain. Blend Map: An option texture used for texture blending on the terrain...
    Posted to How-To Guides by Ross "FiveSidedBarrel" on 06-03-2010
    Filed under: editor, getting started, terrain
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