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  • Animated texture on models

    Hey guys. Before switching to sunburn I wrote this little class that can take an animation sheet, calculate the frame bounds, and animate the uv's of the applicable model so that the texture plays like a movie on the model. However in this version i wrote the model impoters myself. How can I access...
    Posted to Using SunBurn by Burnvictim on 08-23-2012
  • sgMotion Textures get compressed

    Hi guys, I am having problems getting the texture of my skinned model to look right. My model is just a simple boxy human. It has a 64x64 pixel texture: It is a 24 bit PNG file. Now when I tried loading the model using sgMotion (plus making sure Point sampling is on), I get some weird artifacts on my...
    Posted to Using SunBurn by turontooter on 10-25-2011
  • Question Re: Sprite Containers

    This one is for John/Phillipe, Does using a sprite container for non-renderable effects (such as simply a diffuse map) provide any optimization? If one simply wishes to render a texture on the screen without material effects, is there an advantage to not using the basic sprite batch? Further, in a portion...
    Posted to Using SunBurn by JoeGrouch on 06-05-2011
  • Video as a texture?

    Is it possible to have a small video file (a .wmv, or .avi) used as a texture on a quad? Just curious to see if anyone has tried this. Thanks!
    Posted to The Lounge by MichaelPeters on 05-31-2011
  • Sunburn Scenegraph: Will reducing textures across several sceneObjects increase performance?

    Let's say I have many unique models rendering to the screen. Right now, each model has its own texture, as you normally do. Because these models' textures are rather simple, it is very feasible for me to combine them all into one texture map. Therefore, I would have many models using only one...
    Posted to Using SunBurn by DrZoop on 09-18-2010
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