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Hey guys. Before switching to sunburn I wrote this little class that can take an animation sheet, calculate the frame bounds, and animate the uv's of the applicable model so that the texture plays like a movie on the model. However in this version i wrote the model impoters myself. How can I access...
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Hi guys, I am having problems getting the texture of my skinned model to look right. My model is just a simple boxy human. It has a 64x64 pixel texture: It is a 24 bit PNG file. Now when I tried loading the model using sgMotion (plus making sure Point sampling is on), I get some weird artifacts on my...
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This one is for John/Phillipe, Does using a sprite container for non-renderable effects (such as simply a diffuse map) provide any optimization? If one simply wishes to render a texture on the screen without material effects, is there an advantage to not using the basic sprite batch? Further, in a portion...
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Is it possible to have a small video file (a .wmv, or .avi) used as a texture on a quad? Just curious to see if anyone has tried this. Thanks!
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Let's say I have many unique models rendering to the screen. Right now, each model has its own texture, as you normally do. Because these models' textures are rather simple, it is very feasible for me to combine them all into one texture map. Therefore, I would have many models using only one...