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  • Modifying a modelmesh vertrexbuffer before creating a SceneObject

    I'm trying to edit the texturecoordinates in a vertex buffer, but I have the feeling I'm missing something as I don't see any change at runtime for any value I put in the buffer. I'm using the sunburn model importer an below is an example of what I tried. Model m = Content.Load< Model...
    Posted to Using SunBurn by TBSRaven on 04-27-2012
  • Custom Effect : atlas texture tiling

    Hi all, I just want to ask if SunBurn has support for custom texture address modes for tiling Atlas textures? If none, will I still be able to use SunBurn's lighting functionality even if I create a custom shader to implement custom texturing & texture tiling for Atlas textures? (sorry for the...
    Posted to Using SunBurn by turontooter on 09-06-2011
  • Dynamically setting the texture to be used

    So I have a 3D model that I reuse in my game. However, I apply different textures to this object in different scenarios. A pretty common scenario and I'm sure it is documented somewhere but I couldn't find it. How do I dynamically set the texture of the SceneObject at runtime? Thanks, Chad
    Posted to Using SunBurn by Chad Carter on 07-18-2011
  • Dynamic (in game) texture swapping

    Hi I'm trying to (properly) adjust diffuse and (possibly) normal textures on the fly in my latest game effort http://www.youtube.com/watch?v=mWuAUXJogD8 so that I can animate surfaces and vary the look of repeated object rendering. Can someone point me towards an example or perhaps post an answer...
    Posted to Using SunBurn by Duckocide on 06-13-2010
  • Using SpriteContainer to render Text?

    Hi John, I would like to know if you had this use case in mind when designing 2d rendering with SunBurn where a developer could use this to render some text using SpriteFonts? If so, how would you advice us to move on? Thanks ;) Philippe
    Posted to Using SunBurn by Philippe Da Silva on 06-06-2010
  • Ambient Occlusion Map

    XSI to SunBurn: Ambient Occlusion Tutorial This is a tutorial covering every aspect of Ambient Occlusion creation in XSI Mod Tool 7.5. We'll cover everything from the basic mesh creation, UV mapping and exporting as well as ambient occlusion baking in XSI. We'll also cover setting up your SunBurn...
    Posted to How-To Guides by Alex "Turbosmooth Operator" on 09-18-2009
    Filed under: ambient occlusion, assets, deferred, materials, project, shaders, textures, tutorials
  • Material Tutorial

    Material Tutorial This is a basic guide to understanding, and recreating certain material properties in Sunburn. To understand how to create a given material, we must first understand what makes the material unique. Metal Concrete Stone
    Posted to How-To Guides by Alex "Turbosmooth Operator" on 04-19-2009
    Filed under: assets, materials, textures, tutorials
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