Product: Torque Lighting Kit
In 2003 Synapse Gaming introduced the Torque Lighting Kit (TLK), which
broke new ground as the first code add-on for Garage Games' popular
product, the Torque Game Engine. TLK offered developers and artists
vibrant lighting, cinematic effects, detail mapping, bump effects, and
more. Users appreciated the easy-to-use interface, which provided
complete control over their game environment's look and feel, and came
ready-to-use out of the box.
Integration: Torque Game Engine 1.5
In 2006 Garage Games approached Synapse Gaming about integrating TLK's
technology into their flagship product, the Torque Game Engine. With
this integration, developers using the Torque Game Engine 1.5.x gained
access to Synapse Gaming's powerful—and newly enhanced—lighting tools.
Integration: Torque Game Engine - Advanced
Also in 2006, Synapse Gaming again partnered with Garage Games to
integrate our TLK lighting and rendering technology into their latest
engine, the Torque Game Engine - Advanced. The updated TLK technology
provided advanced shader-based dynamic lighting and rendering.
Integration: Torque X
In early 2007 Synapse Gaming ported TLK's technology to the XNA
platform, providing Garage Games with lighting, rendering, and special
effects for their XNA-based engine, Torque X.
Integration: Constructor
Synapse Gaming also ported TLK's technology to several non-game
applications including Constructor, a CSG-based map editor, where TLK
provided lighting tools and real-time in-editor lighting previews.
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